@startuml
sprite $unlock_keyhole [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000
00000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000000
000000001577777777777777777777777777775100000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_UNLOCK_KEYHOLE(_alias) ENTITY(rectangle,black,unlock_keyhole,_alias,FA6 UNLOCK_KEYHOLE)
!define FA6_UNLOCK_KEYHOLE(_alias, _label) ENTITY(rectangle,black,unlock_keyhole,_label, _alias,FA6 UNLOCK_KEYHOLE)
!define FA6_UNLOCK_KEYHOLE(_alias, _label, _shape) ENTITY(_shape,black,unlock_keyhole,_label, _alias,FA6 UNLOCK_KEYHOLE)
!define FA6_UNLOCK_KEYHOLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,unlock_keyhole,_label, _alias,FA6 UNLOCK_KEYHOLE)
skinparam folderBackgroundColor<<FA6 UNLOCK_KEYHOLE>> White
@enduml